Class GlassRecipe

java.lang.Object
com.codename1.ui.plaf.GlassRecipe

public final class GlassRecipe extends Object

A typed, named recipe for the "Liquid Glass" backdrop materials (iOS 26).

A glass surface is described by its material INTENT -- which named recipe it uses -- rather than by loose per-parameter theme constants. Each recipe bundles the bounded, measured parameters of one native material (the colour transform the real UIVisualEffectView / UIGlassEffect applies to the blurred backdrop, plus the edge optics), so similar glass surfaces cannot silently diverge and a theme cannot tune itself into an incoherent material. The available recipes:

  • blur -- GlassRecipe.Kind.PLAIN_BLUR: backdrop blur only, no material colour transform (a plain CSS backdrop-filter).
  • chrome -- GlassRecipe.Kind.LIQUID_CHROME: the rectangular chrome bars anchored at a screen edge (navigation / title bars). Very transparent; the backdrop reads through at near-full saturation.
  • pill -- GlassRecipe.Kind.LIQUID_PILL: the floating pill chrome (the iOS 26 tab bar). Frostier than the edge bars -- in light mode it washes strongly toward white while boosting saturation.
  • panel -- GlassRecipe.Kind.LIQUID_PANEL: a bare glass panel or button capsule (UIGlassEffect). The strongest material: heavy wash, plus edge refraction and a specular rim so the glass reads as a layer on top of the content rather than a flat hole.

A theme assigns a recipe per UIID with the theme constant <UIID>GlassRecipe (for example ToolbarGlassRecipe: chrome), with glassRecipeDefault as the theme-wide default (panel when unset). The recipe is resolved at paint time by Component.internalPaintImpl and its parameters are passed to the port through Graphics.glassRegion; ports never read material constants themselves.

The travelling tab-selection lens is the remaining glass surface; it is an optics-over-content effect bound to the morph motion, so its typed parameters live with the motion model (TabSelectionMorph) rather than here.

  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static enum 
    The material kind a GlassRecipe renders.
  • Method Summary

    Modifier and Type
    Method
    Description
    The material kind this recipe renders.
    float
    The colour offset (wash floor) of the material's affine colour transform, in 0..255 channel units.
    float
    The edge refraction (lensing) strength -- bends the backdrop toward the edges so the glass reads as a layer on top rather than a flat hole.
    float
    The saturation boost applied to the blurred backdrop.
    float
    The colour scale multiplier of the material's affine colour transform.
    float
    The brightness of the specular edge rim (the bright glint).
    liquidChrome(boolean dark)
    The rectangular edge-anchored chrome bar material (navigation/title bars).
    liquidPanel(boolean dark)
    The bare glass panel / button capsule material (UIGlassEffect).
    liquidPill(boolean dark)
    The floating pill chrome material (the iOS 26 tab bar).
    named(String name, boolean dark)
    Looks up a recipe by its theme name (blur, chrome, pill or panel).
    Plain backdrop blur with no material transform.
    resolve(UIManager manager, String uiid, boolean dark)
    Resolves the recipe for a UIID from the theme: the per-UIID <UIID>GlassRecipe constant wins, then the theme-wide glassRecipeDefault, then the panel recipe.

    Methods inherited from class Object

    clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details

    • plainBlur

      public static GlassRecipe plainBlur()
      Plain backdrop blur with no material transform.
      Returns:
      the plain-blur recipe
    • liquidChrome

      public static GlassRecipe liquidChrome(boolean dark)
      The rectangular edge-anchored chrome bar material (navigation/title bars). Measured against the iOS 26 UINavigationBar glass: the backdrop passes through at near-full strength with only a light wash.
      Parameters:
      dark - true for the dark appearance
      Returns:
      the chrome-bar recipe
    • liquidPill

      public static GlassRecipe liquidPill(boolean dark)
      The floating pill chrome material (the iOS 26 tab bar). Frostier than the edge bars: light mode washes strongly toward white while boosting saturation, and a faint specular rim keeps the pill edge legible.
      Parameters:
      dark - true for the dark appearance
      Returns:
      the floating-pill recipe
    • liquidPanel

      public static GlassRecipe liquidPanel(boolean dark)
      The bare glass panel / button capsule material (UIGlassEffect). The strongest material: a heavy wash plus edge refraction (lensing) and a specular rim, so a free-standing glass element reads as a layer on top of the content.
      Parameters:
      dark - true for the dark appearance
      Returns:
      the glass-panel recipe
    • named

      public static GlassRecipe named(String name, boolean dark)
      Looks up a recipe by its theme name (blur, chrome, pill or panel). Unknown names fall back to the panel recipe -- the safest default for a free-standing glass surface.
      Parameters:
      name - the recipe name from the theme
      dark - true for the dark appearance
      Returns:
      the named recipe, never null
    • resolve

      public static GlassRecipe resolve(UIManager manager, String uiid, boolean dark)
      Resolves the recipe for a UIID from the theme: the per-UIID <UIID>GlassRecipe constant wins, then the theme-wide glassRecipeDefault, then the panel recipe.
      Parameters:
      manager - the UI manager holding the theme
      uiid - the component's UIID
      dark - true for the dark appearance
      Returns:
      the resolved recipe, never null
    • getKind

      public GlassRecipe.Kind getKind()
      The material kind this recipe renders.
      Returns:
      the kind, never null
    • getSaturation

      public float getSaturation()
      The saturation boost applied to the blurred backdrop.
      Returns:
      the saturation multiplier
    • getScale

      public float getScale()
      The colour scale multiplier of the material's affine colour transform.
      Returns:
      the scale factor
    • getOffset

      public float getOffset()
      The colour offset (wash floor) of the material's affine colour transform, in 0..255 channel units.
      Returns:
      the offset
    • getRefraction

      public float getRefraction()
      The edge refraction (lensing) strength -- bends the backdrop toward the edges so the glass reads as a layer on top rather than a flat hole.
      Returns:
      the refraction strength, 0 = none
    • getSpecular

      public float getSpecular()
      The brightness of the specular edge rim (the bright glint).
      Returns:
      the specular strength, 0 = none